City: Gog Vettho Cÿhrcht Ÿhkphÿh

Gog Vettho Cÿhrcht Ÿhkphÿh

Gog Vettho Cÿhrcht Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDakyehgdew Kingdom
Sub ProvenceHaldqewrkt Hold
RegionDodu̹ Îhâhochyû Woodlands
Founded993
Community LeaderLord Tseli
Area22 km2 (8 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation880 m (2887 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population5220
Population Density237 people per km2 (652 people per mi2)
Town AuraCharm
Naming
Native nameGog Vettho Cÿhrcht Ÿhkphÿh
Pronunciation/goʤ/ /vettˈho cɪ̘rkt/
Direct Translation[probable] [junk]
Translation[Not Yet Translated]

Gog Vettho Cÿhrcht Ÿhkphÿh (/goʤ/ /vettˈho cɪ̘rkt/ [probable] [junk]) is a temperate City located in Haldqewrkt Hold, Dakyehgdew Kingdom, within the Undermountain.

The name Gog Vettho Cÿhrcht Ÿhkphÿh is derived from the Sylvin language, as Gog Vettho Cÿhrcht Ÿhkphÿh was founded by Gêl, who was culturaly Undermountain.

Climate

Gog Vettho Cÿhrcht Ÿhkphÿh has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cool 13°C (55°F). Gog Vettho Cÿhrcht Ÿhkphÿh receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gog Vettho Cÿhrcht Ÿhkphÿh covers an area of nearly 22 km2 (8 mi2), and an average elevation of 880 m (2887 ft) above sea level.

Overview

Gog Vettho Cÿhrcht Ÿhkphÿh was founded durring the late 11th century, by Gêl. The establishment of Gog Vettho Cÿhrcht Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Gog Vettho Cÿhrcht Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Gog Vettho Cÿhrcht Ÿhkphÿh was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Gog Vettho Cÿhrcht Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Gog Vettho Cÿhrcht Ÿhkphÿh is buildings are arranged within a network of premissive carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Gog Vettho Cÿhrcht Ÿhkphÿh's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Gog Vettho Cÿhrcht Ÿhkphÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gog Vettho Cÿhrcht Ÿhkphÿh’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Gog Vettho Cÿhrcht Ÿhkphÿh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Gog Vettho Cÿhrcht Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gog Vettho Cÿhrcht Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gog Vettho Cÿhrcht Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gog Vettho Cÿhrcht Ÿhkphÿh's parks.

Gog Vettho Cÿhrcht Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gog Vettho Cÿhrcht Ÿhkphÿh.

Gog Vettho Cÿhrcht Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gog Vettho Cÿhrcht Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gog Vettho Cÿhrcht Ÿhkphÿh's public wards, blessings, and other arcane systems.

Gog Vettho Cÿhrcht Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Gog Vettho Cÿhrcht Ÿhkphÿh's grid is powered by an arcane means.

Gog Vettho Cÿhrcht Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gog Vettho Cÿhrcht Ÿhkphÿh's natural decorations nor waterways.

Gog Vettho Cÿhrcht Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gog Vettho Cÿhrcht Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gog Vettho Cÿhrcht Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gog Vettho Cÿhrcht Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Gog Vettho Cÿhrcht Ÿhkphÿh vermin leave small tokens in payment for food taken.

The Trailgaunt near Gog Vettho Cÿhrcht Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Gog Vettho Cÿhrcht Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Mysticism energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 15
  • Farm Laborer: 26
  • Hunters: 20
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 15
  • Shepherds: 13
    • Farmland: 20984 m2
    • Cattle and Similar Creatures: 1305
    • Poultry: 15660
    • Swine: 1044
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 522

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 18
  • Carpenters: 16
  • Clothmakers: 16
  • Coach and Harness Makers: 5
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 31
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 6
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 5
  • Soap and Tallow Workers: 17
  • Tailors: 36
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 7
  • Butchers: 14
  • Chandlers: 13
  • Chicken Butchers: 14
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 24
  • Coachmen: 7
  • Cooks: 21
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 19
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 30
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 16
  • Restaurateur: 19
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 15
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 40
  • Monks, Monastic: 14
  • Monks, Civic: 14
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 20
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 20
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 20
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 23
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 20
  • Writers: 20

Produce Industries

  • Butter Churners: 17
  • Canners: 16
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 10

1898 of Gog Vettho Cÿhrcht Ÿhkphÿh's population work within a Foundational Occupation.

2905 of Gog Vettho Cÿhrcht Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 417 (8%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Gog Vettho Cÿhrcht Ÿhkphÿh since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

The center of Gog Vettho Cÿhrcht Ÿhkphÿh's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Gog Vettho Cÿhrcht Ÿhkphÿh's harvest from an army of bandits. Gog Vettho Cÿhrcht Ÿhkphÿh created a local delicacy in 's honor which is served at festivals.

History